Back when I wrote about 
Kotobukiya’s Dizzy,  I mentioned that I wished a better manufacturer like Alter or Max  Factory had done the figure instead.  Dizzy was the main reason I first  played the Guilty Gear series and while I enjoy the games on their own  merits now, Dizzy is still one of my favorite characters across all  fictional media.  While I did not dislike Kotobukiya’s figure, I still  hoped that someone would do a better job of it.  I didn’t expect to ever  see that happen; after all, I’ve been pining away for an Irma figure –  since MegaHouse has done almost all of the other Queen’s Blade figures –  and an Itsuki Kannagi figure – since Good Smile Company sponsored Sora  Kake Girl – to no avail.  But fate works in strange ways and Dizzy now  has two figures.  I’d still like to see Irma and Itsuki get figures but  when it comes to wishes made on a wing and a prayer, one out of three  ain’t bad at all.
 
 Dizzy is one of the fighter girls in Arc System Works’s Guilty Gear  series.  She made her debut as the final boss in Guilty Gear X and then  became playable in Guilty Gear X2.  Her backstory describes her as an  outcast from human society due to her status as a half-human and  half-Gear hybrid, a living superweapon.  Her mother is 
Commander Gear Justice,  a very powerful Gear, and as Dizzy is considered extremely dangerous  herself, she is continuously persecuted as a threat to humanity.   However, she wants nothing more than to be left alone and in Guilty Gear  X2, when she is three years old, she quietly lives in a forest with her  protector Testament.  She later encounters the Jellyfish Pirates, led  by carefree May and suave Johnny, and joins them.
Although she was a boss character and dresses in a provocative  manner, Dizzy is actually a gentle and innocent girl.  She loathes  violence but shows determination when she must fight.  She is  soft-spoken and shy and tends to form strong relationships, particularly  with Testament and May.
 
 And also Ky Kiske.  I have yet to play Guilty Gear 2 Overture, but  there is a great deal of circumstantial evidence that indicates Ky and  Dizzy are married and have a child named Sin.  This revelation bothers  me far more than it should and I don’t know why.  Maybe it’s because I  think Ky is a dreary imbecile.  Johnny would have been a better match.   Testament would have been a better match.  Heck, Sol Badguy would’ve  been a better match, although that is hilariously inappropriate.   Regardless, Dizzy fans unhappy with this situation have a couple of  options: one is to recognize that as Ky is a human, he will eventually  expire at some point while Dizzy’s Gear biology will give her a much  longer lifespan.  The other is to simply assume that this never  happened, since it is never canonically confirmed.  Ah, the things we  feel about fictional characters.  Everything I’ve heard of Guilty Gear 2  makes me think that it would upset me, so I don’t believe I’m going to  play it.
 
 Like many of the characters in Guilty Gear, Dizzy takes her name from  a musician.  In this case, she is probably named after Dizzy Reed, the  keyboard player of Guns n’ Roses, although it’s also possible she is  named after jazzman Dizzy Gillespie.  Her wings are named Undine, the  angel wing, and Necro, the reaper wing.
Dizzy is manufactured by Alter in 1/8 scale.  Alter generally stays  true to scale sizes but this is not the case with Dizzy.  She stands  about 20 centimeters tall from base to the top of her head and if one  neglects her high heels and the risers she is standing on, she’s more  like 18 centimeters tall.  That would make her 4’9, well short of the  5’6 listed in her 
official bio.   Her small size is a bit disappointing but not surprising given her  large wings.  She still takes up quite a bit of space, with a total  height and wingspan of about 31 centimeters in both dimensions.
One of the things I lamented about Kotobukiya’s figures were the  plain and unimaginative wings they gave her.  Undine and Necro comprise a  major part of her arsenal in the games and it was unfortunate that they  gave her simple bird-like wings.  Alter, however, is made of more  ambitious stuff.  Dizzy’s wings slot into holes in her back and seem  reasonably sturdy despite being rather heavy.  Necro is particularly  astonishing; he sports an evil leer with each decayed tooth shaped  individually.  Undine is elegant although is not as visually  interesting; she appears to be asleep or meditating.  Even so, the  complexity and detail evident in both of her wings are stunning and  understandably form a large part of her appeal.
 
 To be honest though, Dizzy’s costume was what initially piqued my  interest when I first saw screenshots of Guilty Gear X.  Formed from  black leather and comprising a collar, some straps, and a thong bikini,  it’s reminiscent of bondage gear, and can certainly be labeled fetish  wear.  It’s not an overly elaborate costume but Alter has done a  fantastic job modeling it.  Despite being very scantily-clad, Dizzy  still effects an aura of dignity.  And innocence as well, from her puffy  sleeves and the bright girlish ribbons tying her hair and decorating  her tail.
Dizzy’s backside is very cute and is completely exposed, seeing as  how her thong doesn’t seem to actually go all the way back.  Maybe it’s  more of a maebari?
Dizzy’s expression is mostly unreadable; it’s a neutral expression,  perhaps a bit inquisitive, perhaps a bit surprised, but not displaying  much emotion, at least on the surface.  It’s an appropriate expression  given her enigmatic appearance and turbulent history, although I  wouldn’t have minded a smile either.  Her character portrait in Guilty  Gear X2 is one of my favorite portraits in video games.
Alter has sculpted Dizzy with a thin body build, and I would have  liked to have seen her with a bit more substantial physique, as her game  sprite doesn’t portray her as this skinny.  Nonetheless, her body is  still very attractive, and her slenderness gives her a slightly younger,  more vulnerable appearance.
 
 More importantly, they’ve done a great job of capturing the essence  of her look.  She has a monochromatic color scheme by design, her black  and white wings separated by human flesh and augmented by an unnatural  black tail.  As a whole, Dizzy radiates power and presence, as is  befitting for one of the most powerful Gears in the plotline.  She also  evinces disquiet, loneliness, and even fear in the slight tilt of her  head, the nervous pose of her hands – and in her face, with her  half-open mouth and uncertain gaze, suggesting that when taken whole  with her body language, her expression is perhaps not as unreadable as  it may seem.  Accentuating her solitude are the expressions of her wings  – Necro has an insane grin, preoccupied with his own motivations, and  Undine is looking away.  Dizzy looks dangerous, but she also looks like a  girl who is tired of being hunted.
 
 Of all these issues, her small size is the only one that I find to be  regrettable.  I like big figures and it would have been nice if they  had made this figure in a true 1/8 scale, although perhaps that would  not have been practical.
At any rate,  I maintain no pretense of objectivity when I review a  figure, and this is even more so when it comes to perhaps my favorite  character made by my favorite manufacturer.  It should thus come as no  surprise that I love this figure and this is now my favorite figure from  Alter.  Is it their best?  Objectively, perhaps not, though it makes an  extremely strong argument.  But it’s my favorite.  I don’t always know  much about the characters whose figures I buy but when I get one of a  character I really like, it’s all the more special to me, especially  when I’m not expecting it.
Now MegaHouse, how about that Irma figure?
Here’s Alter’s Dizzy compared to Kotobukiya’s earlier figure.  The  older figure is based on Dizzy’s Queen’s Gate appearance whereas Alter’s  version is closer to the game art, particularly her 
Guilty Gear Isuka artwork.
Backside shot of the two Dizzies.  Incidentally, as a Queen’s Gate character Dizzy is set to make an 
appearance in the upcoming PSP game 
Queen’s Gate Spiral Chaos.  I’m looking forward to it, though I’ve still yet to buy a PSP.
Here’s my Guilty Gear collection.  I figure buying pretty much the  same game three times is enough, so I never did get Accent Core.  Also,  it never came out on Xbox to my knowledge and I only have a 
joystick for that console.
 
Here is “Awe of She”, Dizzy’s theme song in the video games.  To be  frank, it’s not my favorite song in the soundtrack; I much prefer “
The Original” (Faust’s theme), “
Suck a Sage” (Chipp’s theme), and “
Simple Life” (Bridget’s theme).  
Curiously, the Korean version of Guilty Gear X2 #Reload got a revised  soundtrack done by Korean band N.EX.T.  It still features thrash  guitars and the heavy metal sensibilities of the original Guilty Gear  soundtrack but it has a much different feel than Daisuke Ishiwatari’s  compositions.  In particular, I like “
Child of the Wild,”  the revised version of Chipp’s theme.  It starts with a menacing riff  and then the militant, staccato drum track kicks in before the  psychedelic guitar, a perfect song for a drug abuser.  Perhaps even  better is “
Blacklight Babe,”  I-No’s theme.  The irresistably seductive hook kicks off right away and  the song segues into a funky, energetic beat that jacks control of your  neck muscles.  Dizzy’s theme is “
Tears are Forever“;  it begins with a jarring, dissonant, almost repulsive set of guitar  notes but then a smooth, heroic riff begins before giving way to more  dissonance; this alternation between melody and chaos is a continuous  motif throughout the whole song, juxtaposing Dizzy’s own personality,  history, and struggle to control her own body with music.  It’s hard to  imagine three themes that fit their characters more perfectly than  these.
I really would like a Millia Rage figure too.  Just saying this randomly.